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Motion documentation
Motion 2.0 is a first-person character controller for Unreal Engine 5.6, 5.7, and 5.8, with GAS-backed movement, camera, animation, and native first-person presentation systems.
Start with Quick start to run the sample character first. After that, either add Motion to an existing character or duplicate the shipped B_MotionCharacter into your project. Use the Post-install task index when you are choosing the next setup task.
Find the right page
- Tune shared movement, camera, sound, and breathing behavior with Component profiles.
- Learn the first input lesson with Tutorial: create and use a Motion input.
- Build native first-person items with How to add a first-person item end to end.
- Understand the system shape with Feature overview and Architecture.
- Look up component APIs from the component reference pages.