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Motion documentation
Motion 2.0 is a first-person character controller for Unreal Engine 5.6, 5.7, and 5.8. It has GAS-based movement, camera, animation, and native first-person presentation systems.
Start with Quick start to run the sample character.
Then, select one method.
Add Motion to a project character. Or, duplicate the supplied B_MotionCharacter into your project.
Use the Post-install task index to select the next setup task.
Select a page
- Tune shared movement, camera, sound, and breathing behavior with Component profiles.
- Do the first input lesson with Tutorial: create and use a Motion input.
- Build native first-person items with How to add a first-person item end to end.
- Read Feature overview and Architecture for system information.
- Read the component reference pages for component API information.