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Known Issues

This page lists all currently known issues in Motion 2.0 Preview 2.

INFO

Bug fixes will not be immediately be provided during the preview phase, due to the deployment complexity (unable to provide updates via Epic Games Launcher).

Normal versions have bug fixes usually shipped immediately.

  • Initial input binding may fail in multiplayer if client connects before server initialization (auto-retry handles this)
  • Camera breathing effect may briefly pause during network lag spikes
  • Camera collision prevention is non-functional
  • Crouching does not apply a movement speed penalty
  • In Singleplayer, the jump count does not reset properly
  • When crouching, you can still sprint
  • Documentation isn't clear enough about Motion's components overriding speeds defined in the Character Movement Component such as MaxWalkSpeed & MaxWalkSpeedCrouched
  • The camera doesn't "follow the ceiling" when uncrouching (if the ceiling is a slope, it will hold the crouch until the ceiling is high enough to fully uncrouch, and then snap to the uncrouched height)
  • Under some conditions, the ABP is told the character uncrouched, when the capsule hasn't yet uncrouched, causing visual issues
  • In the provided sameple character blueprint, the shadow has no head.
  • Crouch is missing seperate camera offset.s

Motion - Advanced First Person Character Controller