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Quick start
This tutorial gets Motion 2.0 running in a new test level with the pre-made Motion character.
Engine Requirement
Motion 2.0 requires Unreal Engine 5.6 or later.
Goal
By the end, you will be able to press Play and move the pre-made Motion character with walking, sprinting, crouching, jumping, camera motion, and GAS-backed state enabled.
Add the plugin
Download Motion 2.0 from your Epic Games Launcher by clicking Install to Engine.

Choose one installation path:
- Copy the
MotionCorefolder to your project'sPluginsdirectory. - Or launch your project and enable the MotionCore plugin in Edit > Plugins.
- Copy the
Restart Unreal Editor.
Use the Motion demo setup
Enable Show Plugin Content in the Content Browser.

Open the default demonstration map at
Plugins/MotionCore/Content/Motion/Maps/Default.Set the demo GameMode to
B_MotionGameMode, or modify your own GameMode to use the Motion demo character and PlayerState.
INFO
B_MotionPlayerState is a regular PlayerState with an AbilitySystemComponent added. You can use any other PlayerState that exposes an AbilitySystemComponent.

- Locate
B_MotionCharacterinPlugins/MotionCore/Content/Motion/Blueprints. Open the character if you want to inspect defaults. The movement, breathing, sound, and camera components point at the current profile assets underPlugins/MotionCore/Content/Motion/Profiles/v2_0_0.
For project-specific tuning, duplicate and assign profile assets with Component profiles.
Play the demo
- Press Play.
- Use these controls:
| Input | Action |
|---|---|
WASD | Move |
Space | Jump |
Shift | Sprint |
Ctrl | Crouch |
| Mouse | Look around |
- Confirm the character can move, sprint, crouch, and jump.
Next steps
Move from the demo path to the page that matches your next task.
Need Help?
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