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Known Issues
This page lists all currently known issues in Motion 2.0 Preview 3.
INFO
Bug fixes will not be immediately be provided during the preview phase, due to the deployment complexity (unable to provide updates via Epic Games Launcher).
Normal versions have bug fixes usually shipped immediately.
- Camera collision may not prevent clipping in certain scenarios - The ceiling collision detection code exists and is enabled by default (
bEnableCameraCollision), but may not work correctly when the collision channel (ECC_Camera) is not configured for certain geometry, or when the camera is already inside geometry when the trace begins - The camera doesn't "follow the ceiling" when uncrouching (if the ceiling is a slope, it will hold the crouch until the ceiling is high enough to fully uncrouch, and then snap to the uncrouched height)
- Diagrams on this documentation do not render properly
- The documentation fails to explain the importance of the Linked Animation Layers
- Jump Camera Shake only triggers on the first jump when using multi-jump
- The way that the default walk speed is configured can be confusing. It is not clear in the documentation that the CMCs Default Walk Speed is supposed to be ignored, and will be overwritten by the MotionAttributeSet, as it controls speed.
- The MotionAttributeSet does not properly overwrite speed, when a different WalkSpeed is set in CMC.