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Crouch Component
The Crouch Component controls smooth crouch and uncrouch movement in Motion 1.6. It detects the floor and ceiling. This detection prevents excessive capsule expansion. It also permits partial uncrouch movement when the ceiling height permits it. A crouched character receives a speed penalty.
Configuration
| Variable | Description |
|---|---|
| Is Input Toggle | Uses the input key as a toggle. This option is useful for a gamepad. |
| Target Crouch Camera Offset | Camera offset during crouch. |
| Crouch Speed | Speed value to add during crouch. Use a negative value to decrease character speed. |
| Capsule Half Height When Crouching | Target capsule half height during crouch. |
| Do Crouch Speed | Speed multiplier for the crouch height change in one frame. The formula is CrouchSpeed * DeltaTime. |
| Do Uncrouch Speed | Speed multiplier for the uncrouch height change in one frame. The formula is CrouchSpeed * DeltaTime. |
| Overlap Actor Types | Actor types for collision detection during uncrouch. |
| Class Exception List For Overlap | Actor classes that ceiling detection ignores. |
| Show Debug Information | Shows useful runtime values on the screen. |