Appearance
Sprint Component
The Sprint Component provides an alternative movement mode in Motion 1.6. Sprint input accelerates the character to the configured bonus speed. Backward or sideways movement stops sprint. The component applies camera movement during sprint. This camera movement decreases gradually after sprint stops.
Configuration
| Variable | Description |
|---|---|
| Is Input Toggle | Uses the input key as a toggle. This option is useful for a gamepad. |
| Sprint Speed | Bonus speed in units per second. |
| Sprint Shake Curve | Camera rotation curve during sprint. X controls roll, Y controls pitch, and Z controls yaw. |
| Sprint Shake Fallout Smoothness | Interpolation speed to return the camera movement to zero. A value of 0 moves it immediately. |
| Sprint Acceleration Curve | Float curve that accelerates the character to SprintSpeed. |
| Show Debug Information | Shows useful runtime values on the screen. |
