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Sprint Component

The Sprint Component provides an alternative movement mode in Motion 1.6. Sprint input accelerates the character to the configured bonus speed. Backward or sideways movement stops sprint. The component applies camera movement during sprint. This camera movement decreases gradually after sprint stops.

Configuration

VariableDescription
Is Input ToggleUses the input key as a toggle. This option is useful for a gamepad.
Sprint SpeedBonus speed in units per second.
Sprint Shake CurveCamera rotation curve during sprint. X controls roll, Y controls pitch, and Z controls yaw.
Sprint Shake Fallout SmoothnessInterpolation speed to return the camera movement to zero. A value of 0 moves it immediately.
Sprint Acceleration CurveFloat curve that accelerates the character to SprintSpeed.
Show Debug InformationShows useful runtime values on the screen.

Sprint camera curve example

Motion - Advanced First Person Character Controller