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Add footsteps to Motion

Use this procedure to import sounds and add them to the Motion 1.6 footstep system.

Import sounds

  1. Open the applicable folder in the Content Browser.
  2. Select Add/Import > Import to.
  3. Select the audio file.
  4. Select Open.

Unreal Engine supports uncompressed, little-endian, 16-bit WAV files. Use a sample rate of 44100 Hz or 22050 Hz.

Imported sound

Create a Sound Cue

Motion 1.6 uses a Sound Cue for each imported Sound Wave.

  1. Right-click the imported Sound Wave.
  2. Select Create Cue.

Create Cue command

Add a sound to an existing MetaSound Source

  1. Open the applicable MetaSound Source in Motion\Sounds\MetaSounds.
  2. Select the Input node.
  3. In the Details panel, find the Sounds array.
  4. Add the new Sound Cue to the array.

MetaSound Sounds array

Create a MetaSound Source

  1. Duplicate an existing source other than MSS_MotionBase.
  2. Open the duplicate.
  3. Select the Input node.
  4. Replace the contents of the Sounds array.
  5. Add an entry to the movement sounds table.

Motion - Advanced First Person Character Controller