Appearance
Jump Component
The Jump Component replaces the default jump function in Motion 1.6. It adds camera movement for a jump and landing. Landing movement changes with character impact velocity.
Configuration
| Variable | Description |
|---|---|
| Camera Jump Shake Curve | Camera rotation curve during a jump. X controls roll, Y controls pitch, and Z controls yaw. |
| Camera Bounce Curve | Maximum camera rotation curve during landing. X controls roll, Y controls pitch, and Z controls yaw. |
| Minimum Velocity For Camera Bounce | Minimum impact velocity that starts the landing camera movement. |
| Velocity For Maximum Camera Bounce | Impact velocity that produces maximum landing camera movement. |
| Show Debug Information | Shows useful runtime values on the screen. |
