Skip to content

Jump Component

The Jump Component replaces the default jump function in Motion 1.6. It adds camera movement for a jump and landing. Landing movement changes with character impact velocity.

Configuration

VariableDescription
Camera Jump Shake CurveCamera rotation curve during a jump. X controls roll, Y controls pitch, and Z controls yaw.
Camera Bounce CurveMaximum camera rotation curve during landing. X controls roll, Y controls pitch, and Z controls yaw.
Minimum Velocity For Camera BounceMinimum impact velocity that starts the landing camera movement.
Velocity For Maximum Camera BounceImpact velocity that produces maximum landing camera movement.
Show Debug InformationShows useful runtime values on the screen.

Camera curve example

Motion - Advanced First Person Character Controller